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LBL SOFTWARE · Tools · Apps

Built to betrusted.

Local-first tools for finishing, building, browsing and play — measured before they promise anything.

Software

Four products.
One creative system.

Built first for our own studio, then shaped for directors, teams and players.

01LBL SOFTWARE · 0.2.0

LBL Video Studio

Join the clips. Keep the take.

A Windows desktop app that joins AI-generated clips into continuous sequences — locally — with invisible seams. Thirteen workflow modes, nine measured seam strategies, a full colour and audio finishing chain, and nothing leaves the machine unless you ask it to.

02LBL SOFTWARE · 0.1.0 beta

LBL Game Engine

Describe it. Watch it build. Play it.

A WebGPU game studio that runs in a browser and ships as a native Windows app. Design a game in natural language, watch it build in a live viewport, and drive the same engine from a terminal or another agent.

03LBL SOFTWARE · 1.2.1

LBL Browser

Every account gets its own device.

A desktop browser environment for people who operate more than one identity online. Each profile is a sealed browsing identity — its own fingerprint, cookies, storage, behaviour and proxy — plus a local-first workspace for creators and sellers across 25 platforms.

04LBL SOFTWARE · 0.2.0

LBL GAMES

Measure first. Improve second. Never guess.

A Windows gaming companion that measures before it promises. It watches how a game actually runs on your PC, writes down what it measured — and what it could not — and only then suggests anything. Three measured enhancement paths switch on per machine, per game, with consent. Native play is always one click away.

LBL SOFTWARE · Desktop finishing layer for AI video

LBL Video Studio

Join the clips. Keep the take.

Release
0.2.0
Platforms
Windows 10 / 11 · x64
Workflows
13 modes · 9 seam strategies
Rendering
100% local by default

Thirteen workflow modes

Stitch two or three clips, assemble many, finish an existing cut, or move into production. Each mode reshapes the workspace to only the inputs it needs.

Seam science

Every join is measured before anything is written, and the score picks from nine strategies — matched dissolve, morph flow, frame interpolation, a local generative bridge — down to honest floor transitions that never leave a sequence unfinished.

Colour that agrees

Unified colour across clips, twenty-six film looks, and LUT export, so a downstream grade can inherit the decision rather than guess at it.

The half of continuity nobody sees

Loudness normalised to streaming, broadcast or cinema targets, per-seam crossfades, optional denoise and a continuous ambient bed under the joins.

Verify before you ship

Video scopes, a seam inspector, strategy A/B comparison and a plain-language continuity report keep you on the master after render.

Evidence travels with the master

The handoff package carries the seam report and a machine-readable edit decision list, so the next tool in the chain knows where the joins are and why.

Inside the product

For editors and teams finishing AI-generated footage.

LBL SOFTWARE · Desktop & browser game studio

LBL Game Engine

Describe it. Watch it build. Play it.

Release
0.1.0 beta
Platforms
Windows desktop · browser
Renderer
WebGPU
Agent interface
MCP server · headless CLI

Describe it, watch it build

A sentence becomes an ordered plan of engine calls, executed against the live renderer. Every change is a typed, transactional tool call that can roll back.

One window, three zones

Navigation grouped by intent, a viewport that carries the weight, and panels that stay quiet until you need them.

Genres, worlds and quality presets

Eight genre templates, ten procedural world seeds, and quality presets from Performance to Cinematic+ with dynamic resolution holding a frame budget.

Assets without leaving the app

Seeded procedural generators with deterministic output, code-authored meshes, and Blockbench and GLB import — the seed is part of the record.

Declarative games

A whole game written as one validated JSON document — camera, world, entities, rules, objectives, dialogue and audio — compiled and applied in a single transactional call.

Built to be driven by software

An MCP server and a headless command-line tool let Claude, Cursor or any other agent plan a build and execute it against a running studio.

Inside the product

For studios and teams building web-first 3D worlds.

LBL SOFTWARE · Isolated browser profiles · creator & seller workspace

LBL Browser

Every account gets its own device.

Release
1.2.1
Platform
Windows desktop · x64
Workspace
25 platforms
Data
Local-first — no cloud account

Isolation that holds

Fully isolated profiles run side-by-side with provably separate cookies and storage — each launched as a window that behaves like a fresh, ordinary PC or phone.

Fleets in one action

Five ways to create: by hand, AI-assisted, blended from real profiles, coherent generated device sets, or bulk fleets of 2–25 task profiles.

A thirty-three-module fingerprint engine

Device template, deterministic generator and runtime injection in five layers, so every signal a page can read tells the same story.

Realism past the fingerprint

Humanized input with per-profile behavioural signatures, market-weighted real device data, and TLS handshake impersonation matched to each identity.

A workspace for creators and sellers

Accounts, drafts, calendar and commerce across 25 platforms, with official OAuth flows and tokens held in an OS-backed encrypted vault.

Honest about limits

Isolation is not a physical device. LBL Browser does not bypass CAPTCHA, identity checks, payment limits, account bans or fraud controls — and says so in the interface.

Inside the product

For creators, sellers and teams operating multiple identities.

LBL SOFTWARE · Windows gaming companion

LBL GAMES

Measure first. Improve second. Never guess.

Release
0.2.0
Platforms
Windows 10 / 11 · x64
Engine
OmniCore
Enhancement paths
Upscale · OmniFrame · OmniVision
Design
Observe-first · local

A baseline you can trust

A bounded diagnosis run captures real frame timing and produces a Truth Card: what was measured, what was excluded, and how much confidence the result deserves. Until that run exists, the app shows no estimate at all.

Consent before change

A Rescue Plan is a proposal, never a surprise: preview, consent, a mutation journal and byte-exact rollback come before any adjustment.

Spatial Upscale — recover detail, never invent it

The Recover path raises resolution with EASU + RCAS, an official FSR foundation and NIS/CAS sharpening — always with a quoted VRAM lease, and always with the native frame one hold away for a direct comparison.

OmniFrame — smoother motion, honest numbers

The Synthesis path generates frames between the ones the game renders, after refresh, pacing, memory and consent checks all agree. Generated frames are tagged and counted on their own line — displayed smoothness never pretends to be raw performance.

OmniVision — colour that tells the truth

The Vision path carries source and display colour state with every frame. Display Lift finishes what your panel can actually show — labelled as honest SDR finishing, never as fake HDR.

Private by default

No cloud account, no telemetry upload. The evidence that makes the product honest lives on the machine that produced it.

Inside the product

For players who want evidence, not promises.

Want early access?

Tell us what you are making and we will tell you which one is ready for it.